YISHI DENG
Hello, I'm Yishi Deng, a multitalented product designer living in New York City with two cats and one dog.
Adulting+Poster.jpg

AdultingVR

Adulting

2019, VR | Product Design | New York
Adulting+Poster.jpg
UX / UI
VR
User testing
Wireframes
3D Rendering
 

A mini VR game for beginners

Adulting is based on my parents' worst nightmare about their young adult daughter (me) living in a messy room and never be able to find anything.

Users step in a messy VR room to look for all the stickers before they step out. Targeting entry-level VR users age 13 and above, adulting is carefully crafted to avoid motion sickness and unachievable goal.

 
 

CHALLENGES AND GOALS

 

• Keeping beginner users excited about VR after the experience.

• Making the game simple but not boring with zero motion sickness.

• Targeting a broad range of audience with a personal project.

 
 

SOLUTION

 

I developed and built a colorful and funny 6DOF (Six degrees of freedom) VR hidden object game. Different headsets are tested to finalize the most beginner friendly yet engaging for this particular experience. Recognizable and relatable graphic element are used to communicate the personality of a designer that speaks to many audiences.

 
 

 

THESIS CONCEPT

 

Being requested (“challenged”) by my dad, a skeptical but curious VR potential user, I am making a VR experience to answer his doubts.

  1. Why it takes me forever to head out in the morning?

  2. VR experience can be easy and fun.

  3. I am adulting…well..fine

 

DESIGN PROCESS

 
  • Research

  • Sketch

  • Prototype & Testing

  • Reflection

UX Research |  I pictured what I do every morning visualized it.

UX Research | I pictured what I do every morning visualized it.

User Research   |  I interviewed my peers about their morning routine

User Research | I interviewed my peers about their morning routine

Empathy Map

Empathy Map


 
Concept Sketch

Concept Sketch


 
 
First Prototype  | A walk around among junk food experience. Built with Oculus Go.

First Prototype | A walk around among junk food experience. Built with Oculus Go.

 
 

FIRST PROTOTYPE FEEDBACK

 

Walking around is simple enough for VR beginners, but it creates motion sickness and uncertainty about bumping into things outside of the VR world.

 
 

"I would want to have more control over what is

around me."

- User

 
 

 
Second Prototype  | A drag and throw junk food out of the shopping cart experience. Built with Lenovo Mirage Solo.

Second Prototype | A drag and throw junk food out of the shopping cart experience. Built with Lenovo Mirage Solo.

 
 
 

SECOND PROTOTYPE FEEDBACK

 

Dragging and throwing objects in a virtual reality world if fun, but the overall experience is lacking content. Users could not relate the game with the concept.

“ Why are we dragging and throwing these objects out of the shopping cart?”

“Do these objects have particular meaning? “

“How is this game related to your parents’ understanding of your life?”

- Users

 

 

USER JOURNEY

 
 
AdultingUserJourney.jpg
 

 

FINAL ALTERATIONS

 
3D Model Rendering with Blender

3D Model Rendering with Blender

Greeting Scene Testing  | Abandoned idea. The greeting is too flat.

Greeting Scene Testing | Abandoned idea. The greeting is too flat.

Testing on Lenovo Mirage

Testing on Lenovo Mirage

Testing on Oculus Rift |  The instruction was floating in the air following user’s left controller.

Testing on Oculus Rift | The instruction was floating in the air following user’s left controller.

My Cats |  Purchased realistic 3D assets from Unity.

My Cats | Purchased realistic 3D assets from Unity.

3D Poster Rendering

3D Poster Rendering

Messy Room |  Pulling inspiration from real life.

Messy Room | Pulling inspiration from real life.

Showcase Setup Planning

Showcase Setup Planning


THE RESULT

 
  • Featured by XReality Center in 2019.

  • Showcased in NYC Media Lab 2019.

  • Reached more than 50 users from age 13 - 78.

  • My parents loved it and insisted I should make more levels.